We introduce OpenGlove

OpenGlove is a haptic device that provides vibrotactile feedback. OpenGlove offers a flexible design, which allows developers and users to rearrange the placement of vibration motors in different areas of the hand depending on their particular needs. OpenGlove is a useful resource to enhance immersion in virtual reality and natural interfaces applications. In this site we provide the design and construction guidelines of the hardware. We also provide the basic software tools in order to help you in the construction of your own implementations of OpenGlove and software that uses this device.

  • Construction made easy (DIY)

    The guidelines we provide in this site are based on the final prototype we created. This prototype is based on a simple desing and it was built using low-cost materials.

  • Flexible and extensible design

    The hardware design and also the software tools allow the construction of gloves with additional actuators and sensors, without having to touch the controller software.

  • Ready for integration

    The basic software (and the new versions comming soon) enable developers to use OpenGlove in combination with other devices such as Oculus Rift, Kinect, Leap Motion, etc. You can download some examples that demonstrate the use of OpenGlove in different scenarios.

  • Multiple tools

    Currently OpenGlove includes: (1) 3D design models ready to customize and/or print, (2) APIs written in different programming languages so that you can integrate OpenGlove in different projects, and (3) a controller software for Arduino.

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OpenGlove purpose

OpenGlove was designed as an open source solution to help developers to integrate vibrotactile feedback in virtual reality environments as well as those in which natural interfaces are used (specially those capable to capture body-based interactions) in order to enhance the experience and immersion of users when interacting with the digital world through their hands. OpenGlove was conceived to be used in combination with other devices such as Oculus Rift, Kinect and Leap Motion, which do not take advantage of the sense of touch.

Unlike similar solutions, OpenGlove offers construction guidelines and tools so that developers and users can build their own OpenGlove according to their own needs.

We invite you to take part of the OpenGlove project by contributing with your own ideas and developments.

Meet Our Team

Team Definition

  • Roberto González-Ibáñez

    Project Director
  • Rodrigo Monsalve

    OpenGlove & API's Developer
  • Sebastián Meneses

    SDK Developer
  • Esteban Gaete

    Collaborator

Tools and Guidelines

OpenGlove offers various software tools and guidelines to help you in the construction of your own OpenGlove. Everything we provide in this site is completely open source and ready to use in your own projects.

Media

Below you can get a glance of the process under which OpenGlove was developed since 2014. There were several iterations that we carefully documented to help others in the process of building their own gloves based on their own needs.

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Prototype 1

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Prototype 1

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Prototype 2

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Prototype 2

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Prototype 3

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Prototype 3

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Final Prototype

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Final Prototype

Publications

2018

Theses and Dissertations

  • Martínez, I. (In Progress). OpenGlove SDK for Android Devices. Undergraduate Thesis. Supervised by González-Ibáñez, R. Departamento de Ingenieria Informatica, Universidad de Santiago de Chile.

2017

Theses and Dissertations

  • Cerda, R. (2017). OpenGlove Extensions to Capture Hand Movements Through 9-axis IMU and Flex Sensors. Undergraduate Thesis. Supervised by González-Ibáñez, R. Departamento de Ingenieria Informatica, Universidad de Santiago de Chile.

2016

Theses and Dissertations

  • Meneses, S. (2016). OpenGlove SDK. Supervised by González-Ibáñez, R. Departamento de Ingenieria Informatica, Universidad de Santiago de Chile.

2015

Theses and Dissertations

  • Monsalve, R. (2015). OpenGlove: A Haptics Device for Human-Information Interaction. Undergraduate Thesis. Supervised by González-Ibáñez, R. Departamento de Ingenieria Informatica, Universidad de Santiago de Chile.
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If you are interested, contact us

E-Mail

Your questions to: contacto@openglove.org